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Guns Blazing

Created by Basheer Ghouse

A fast-paced tactical combat RPG set in an alternate roaring 20s, where monsters literal and political terrorize the earth. **Due to fluctuating global shipping rates, we will be charging shipping fees at a later date. We will keep you updated through Kickstarter Updates for when shipping fees will be applied to your pre-order. Thank you for your patience and understanding!**

Latest Updates from Our Project:

On Stamina
almost 2 years ago – Thu, Mar 30, 2023 at 05:15:20 PM

At the heart of Guns Blazing's combat is Stamina and its effects on the action economy.

The Stamina system works as follows:

Whenever you take a turn, you spend Stamina to take an action. Turns alternate between friendly and hostile turns, and a character can take multiple turns in a round.

Whenever someone near you, or within line of sight, takes a turn, you may choose to spend Stamina to take a Reaction.

At character creation, you have 12 Stamina, your Actions all take 2 or 3 Stamina, and your Reactions all take 1 Stamina.

At the start of each round, you reset your Stamina. A round ends when everyone either chooses to pass or can't take a turn.

What Does This Solve?

The Stamina system aims to tackle a couple of problems with RPG combat in general, and tabletop gunfights in particular:

  • Player Attention: In most systems, your turn comes around, you take your actions, and then you do...not much for fifteen minutes or more while everyone else resolves their turns. The reaction system keeps people engaged throughout the turn, while the initiative system encourages players to pay attention to the board state and figure out when they ought to act.
  • Dynamism: Standard initiative systems push towards relatively static positioning. Getting to move once during a round encourages players to take risk-averse movements, and sees combatants 'frozen' in place when it isn't their turn no matter the situation. The reaction system means combatants on both sides move more regularly, encouraging outflanking and dynamic gunplay.
  • Cooperation: Reacting to allied turns makes cooperation simpler and more fluid as a base part of gameplay. Stamina and reactions means that covering fire, coordinated movement, and teaming up on an enemy are easy to simulate without the need to delay actions or kludge together other systems.
  • Action Economy: The action economy is a harsh mistress, making fights against large swarms of enemies a slog, and fights against dramatic foes oft-underwhelming. The Stamina system gives a small group of players the economy to fight large swarms of foes while providing a hook for more dramatic foes to stay competitive.

Haven't I Seen This in Wargames/Other RPGs?

Yeah!

The Stamina system takes inspiration from Infinity's ARO and Regular Order system, as well as action point systems from various video games.  It's an iteration of tabletop mechanics like Lancer's Overcharge, or tick-based combat in exalted, looking to lean into what a tabletop RPG is capable of that other mediums aren't.

Namely: Constant communication. At a table you are not merely capable of, but encouraged to, be in a constant, flowing conversation with other players. Where constant checks for reactions would either be automated or aggravating in a video game, here they keep people engaged and reacting to the situation as it unfolds.

This is really clear in Infinity. Their, the ARO system provides a constant back-and-forth, turning each game into a communicative experience.

And that, at its core, is what I'm trying to replicate in Guns Blazing.

Day One Roundup: Halfway there!
almost 2 years ago – Tue, Mar 28, 2023 at 07:25:28 PM

We're over 5,000$! I am blown away by the success of Day One of this campaign.

Thanks to all of you, this campaign is extremely likely to succeed. I genuinely wasn't expecting such an outpouring of support and interest and I'm looking forward to seeing what this campaign can accomplish in the days to come.

Thanks to this support, I'm going to accelerate the planned roll-out of updates so you can see what this game has in store. If you're in the discord server, I'll also be organizing some test sessions, and encourage folks to organize their own with the provided playtest materials.

Update #1: What a Start!
almost 2 years ago – Tue, Mar 28, 2023 at 11:18:11 AM

Hello all to the official launch of Guns Blazing!

And oh boy, what a start. Two hours in, and we're already a project we love and have hit 3,000$. It's a genuinely incredibly promising launch, and I'm really looking forward to seeing how far we get.

But you've already done your part! So let's instead get a head start on turning this campaign into a community of backers. I'm going to be organizing the Guns Blazing community via Discord and reddit. Most of the focus is going to be on the discord, where you'll be able to find:

  • Playtest drafts of the game, including adventure snippets
  • Lore teasers and discussions of the setting
  • A community of other potential players
  • Q+As 
  • Playtest sessions.

The discord is public access, and can be found here.

You can find the subreddit here.